![]() GamesBeat: Is working with Owlchemy how you got started, or were you doing art before that and then you found them? I’ve worked on a few projects before, like Job Simulator and Rick and Morty, the VR game. I graduated high school in 2016, and obviously I’ve been making Way to the Woods since. Here is an edited transcript of our interview.Īnthony Tan: I live in Melbourne. Instead, he’s opting to focus on developing the game. The two have since parted ways amicably, and he’s currently not searching for another publisher. When he first posted about Way to the Woods on Reddit in 2015, publisher and developer Team17 immediately signed a publishing deal with him. He also has some industry experience under his belt, as he worked on Owlchemy Labs’ Rick and Morty VR game as a 3D artist. Tan is 18- going on 19-years-old, and he has played and created video games all his life. But they also don’t go unchallenged - they’ll have to solve puzzles and face a perilous black goo that corrupts whatever it touches. As they embark on a journey back to the forest, they encounter adorable creatures like gangs of raccoons and self-governing cats. In the trailer, the two deer seem to have a kind of lonely but peaceful existence. The result is visually stunning and atmospheric. ![]() Melbourne-based developer Studio Happy Bee - which is actually just Anthony Tan - has worked on it since 2015, and the game is slated for a PC launch in 2019 with console releases hopefully to come.Īs inspiration for Way to the Woods’ beautifully desolate world, Tan looked to works like Studio Ghibli’s Spirited Away, Naughty Dog’s The Last of Us, and Steven Universe. Way to the Woods is a gorgeous exploration game starring two deer in a postapocalyptic landscape. Did you miss a session from GamesBeat Summit Next 2022? All sessions are now available for viewing in our on-demand library.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |